Game Programming I Week three.

This week of programming has been a bit more slow paced then the two previous ones. Hence we have been going through classes the whole week. The only new thing this week was class heritage, that a class can contain an other class by, heritage. This is declared by


class Animal

{

private:

int size;

public:

int GetSize(size)

{

return size;

}

};

class Fish: Public Animal   //Better to set Animal as protected

{

};

This means that the things inside class fish now contains class animal.

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